﻿using GameFramework.Fsm;
using GameFramework.Procedure;

namespace StarForce
{
    public class ProcedureILRuntime : ProcedureBase
    {
        protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
        {
            base.OnEnter(procedureOwner);
            
            //加载热更新DLL
            GFGame.ILRuntime.LoadHotfixDLL();
            XLog.Info("ProcedureILRuntime");
        }

    }
}